Description:
Dungeons and Drinks is a fast-paced management game set in a popular underworld bar. The player takes the role of the poor bartender forced to serve cocktails to the denizens of Hell under threat of damnation (or, rather, a demotion). Duck beneath the counter and get to mixing, but make sure not to let your customer’s patience wear thin!
Developed in Unity Engine, my role was to program the customer queue system, generate their drink orders in increasing difficulty, and create a means of moving between above the counter to the mixing station below. I also developed the more rudimentary mixing games such as dragging various ingredients to the glass. The only games I did not develop were those that involved specific key presses to execute.
Created for the Chillennium 2022 48-hour game jam
Won Best in Art
Transferable Skills Learned:
C# Programming in Unity Engine
Timer system that game loop depends on
Complex combination verification (customers checking a given cocktail against their initial order)
Programmatically animated sprites (customers sliding into chairs, drinks sliding across the counter, etc.)
Github source control
Integration with Unity Engine