Description:
Hallowed Ascent is a 2D puzzle-platformer featuring 6 levels with only a handful of platforms between you and the door. It is up to the you, your backpack of blocks, and your wits to create a safe route to the exit.
This project was developed in Unity Engine where I acted as the main programmer responsible for the character movement, drag-and-drop level creation tools, UI functionality, and other miscellaneous systems such as the shop system. The only notable system that I did not develop was the enemy AI, which was handled by another in our team.
Created for the Texas A&M Game Developers (TAGD) Fall 2020 semester game jam
Won 1st Place Overall
Transferable Skills Learned:
C# programming in Unity Engine
Character Movement
UI functionality (buttons, menu screens, drag-and-drop inventory)
Text system
Level/screen progression
Unity Collab (now discontinued) source control